Build Your Own Point-and-Click Adventure
Like Duolingo, but for Build Your Own Point-and-Click Adventure. Tomo turns the whole topic into a game you play five minutes a day, until it actually sticks.
For the part of you with thirty open tabs that never became anything.
Free during early access · No credit card · iPhone & Android

Key ideas in Build Your Own Point-and-Click Adventure
- Background images are purely visual and have no inherent physical properties
- Walkable areas must be manually drawn over the background to define movement zones
- Walkable areas only handle movement, not visual layering
- Walk-behinds are necessary for the illusion of 3D depth with foreground objects
- The relationship between different area types in a room
- Scaling is tied to specific points on a walkable area
- The character's 'feet' (pivot point) determine their position on the map
- Walkable areas vs Walk-behinds
- The engine interpolates size between the top and bottom of the area
- Walkable area edges act as invisible barriers for the character's feet
- The process of setting up character scaling for perspective
- Scaling properties are found within the Walkable Area settings
- Manual scaling overrides the default 1:1 sprite size
- Hotspots are static parts of the background image
- Objects can change position or visibility during gameplay
- Different cursor modes trigger different script events
You've tried the other tabs
Thirty open tabs. Four facts you actually kept.
You watched. You nodded. By Sunday it was gone.
One answer, then back to scrolling.
Eight weeks. You meant to finish. You didn't.
Tomo gives Build Your Own Point-and-Click Adventure the Duolingo treatment: levels, streaks, and quick quizzes that test what you just learned. That game loop is what the tabs above never had, so it's the one you actually finish.
Here's what playing it feels like
A real question from this course. Take your best guess.
Imagine your character is walking right through a solid stone wall in your background art. Why is this happening?
Get it right to open this lesson and 53 more in the app.
Where Build Your Own Point-and-Click Adventure takes you
Stop dreaming about your game and start building it. Learn to create interactive worlds, quirky characters, and mind-bending puzzles using the engine behind famous indie hits.
- 1
Your First Playable Scene
- Walking Around Your World
- Making Things Clickable
- Talking to Your First Character
- Picking Up and Using Items
- 2
Polishing the Player Experience
- Designing Clever Puzzles
- Setting the Mood with Sound
- Creating Smooth Character Animations
- Adding Cutscenes and Story Beats
- Customizing Your Mouse Cursors
- Building a Save and Load System
- 3
Handling Complex Situations
- Managing Large Inventories
- Creating Branching Dialogues
- Building a World Map for Travel
- 4
The Magic Under the Hood
- Understanding Scripts and Variables
- How the Engine Processes Clicks
- Optimizing Your Game for Speed
- Exporting and Sharing Your Masterpiece
- Joining the Creator Community
4 sections · 18 units · 54 levels. Built to play, not to enroll.
You pick the voice
Build Your Own Point-and-Click Adventure is taught in the The Storyteller style: every lesson is a story. Want a different feel? In the app you can spin up the same topic in any of Tomo's teaching styles. Same facts, totally different vibe.
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Start Build Your Own Point-and-Click Adventure today.
Download Tomo, search Build Your Own Point-and-Click Adventure, and play your first lesson in under a minute.