Gamified learning that actually makes it stick.
Levels, streaks, hearts, XP. Tomo turns any topic into a game you play five minutes a day, because the things you play, you remember. The things you watch, you forget.
Learning that feels like the apps you can't put down, pointed somewhere useful.
Free during early access · No credit card · iPhone & Android
Why most learning doesn't stick
Be honest about how the usual ways actually go:
You make a deck. You drill it twice. You never open it again.
Module one was great. You haven't logged in since.
Felt productive. Remembered almost none of it.
Pages of them. Reopened: never.
What a game does that a textbook can't
Streaks, levels, and a daily goal turn learning into the thing you reach for, the same pull as the apps you can't put down.
A game makes you act, not just absorb. Each question is active recall, which is what actually moves something into memory.
Finishing a level gives you the little hit of progress that makes you want the next one. Momentum, not willpower.
"Anything" isn't a figure of speech
119+ courses and counting, across every kind of curiosity. Pick a corner to explore, or type your own topic in the app.
Questions
Does gamified learning actually work?
Yes, when the game drives the two things that make learning stick: coming back daily, and recalling instead of rereading. Tomo is built around both.
What is the best gamified learning app?
Duolingo proved the model for languages. Tomo brings the same loop (levels, streaks, XP) to any topic you can type, not just languages.
Can you gamify learning any subject?
That's the whole idea. Type any topic and Tomo builds a gamified course on it, from history to finance to a hobby.
Is Tomo free?
Yes. Free during early access, no credit card.
Make learning the game you want to play.
Type any topic. Tomo turns it into levels, streaks, and quizzes you'll actually finish. Free during early access.