Evidence-Based Models of Human Behavior
Move beyond pop-psychology simplifications to examine how contemporary research explains why we think, decide, and act. Learn the formal empirical frameworks of dual-process cognition, motivation, attribution, and behavioral habit architecture.
Like Duolingo, but for Evidence-Based Models of Human Behavior. Tomo turns the whole topic into a game you play five minutes a day, until it actually sticks.
A short one: 12 levels across 2 sections, about 24 minutes end to end, roughly 5 days at five minutes a day. It moves through Cognitive Biases and Internal Drives and Social Attribution and Behavioral Change. It assumes you already know the basics.
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Key ideas in Evidence-Based Models of Human Behavior
- System 1 and 2 describe functional types of processing rather than isolated anatomical structures
- Both systems recruit distributed neural networks across subcortical and cortical regions simultaneously
- Attribute substitution replaces an intractable target question with an easily accessed heuristic attribute
- The substitution happens automatically and unconsciously without System 2 realizing a swap took place
- Recent dating frequency provides an instantly available affective proxy for overall life satisfaction
- Cognitive ease signals safety and truth because familiar patterns require less computational effort
- Perceptual fluency from clear visual styling or easy pronunciation mimics the subjective feeling of validity
- The illusory truth effect occurs because prior exposure creates associative processing ease mistaken for accuracy
- System 2 relies on finite executive bandwidth from shared working memory capacity
- Concurrent cognitive loads like digit rehearsal deplete the bandwidth required to detect and inhibit intuition
- Severe time constraints restrict deliberate computation before an automatic heuristic response is produced
- The Cognitive Reflection Test triggers an immediate, intuitive, but mathematically incorrect default response
- High raw computational ability lies dormant unless an individual possesses the metacognitive impulse to pause
- Overriding impulsive intuition is a distinct dispositional trait separate from fluid intelligence
- Amotivation lacks any intent to act, sitting at the far non-self-determined end.
- External regulation relies on overt carrots and sticks, followed by guilt-driven introjection.
You've tried the other tabs
Thirty open tabs. Four facts you actually kept.
You watched. You nodded. By Sunday it was gone.
One answer, then back to scrolling.
Eight weeks. You meant to finish. You didn't.
Tomo gives Evidence-Based Models of Human Behavior the Duolingo treatment: levels, streaks, and quick quizzes that test what you just learned. That game loop is what the tabs above never had, so it's the one you actually finish.
Here's what playing it feels like
A real question from this course. Take your best guess.
What actually happens in your brain when either thinking system goes to work?
Get it right to open this lesson and 11 more in the app.
How to learn Evidence-Based Models of Human Behavior, step by step
Go in order. 12 short levels across 2 sections, about 24 minutes in all, five minutes a day.
- 1
Cognitive Biases and Internal Drives
- Dual-Process Cognition and Heuristic Substitution
- Self-Determination Theory and Motivational Regulation
- 2
Social Attribution and Behavioral Change
- Attribution Theory and Explanatory Frameworks
- Contextual Architecture and Habit Consolidation
2 sections · 4 units · 12 levels. Built to play, not to enroll.
Questions about Evidence-Based Models of Human Behavior
How do I learn Evidence-Based Models of Human Behavior?
Go in order: start with Cognitive Biases and Internal Drives, then Social Attribution and Behavioral Change. On Tomo that's 12 short levels, about 24 minutes in all, played five minutes a day. Start free and play the first level in under a minute.
Is there a Duolingo-style app for Evidence-Based Models of Human Behavior?
Yes. Tomo works like Duolingo: short daily lessons, streaks and quick quizzes. Evidence-Based Models of Human Behavior is one of its free courses, and you can type any other topic to get a course of your own.
Is the Evidence-Based Models of Human Behavior course free?
Yes. Evidence-Based Models of Human Behavior is playable on Tomo's free plan, which doesn't expire. No credit card, no waitlist. Download the app and start your first lesson.
How long does it take to learn Evidence-Based Models of Human Behavior?
12 levels across 2 sections, about 24 minutes of play in total. It's built for five minutes a day, so you finish it a little at a time instead of all at once.
Do I need any background to start Evidence-Based Models of Human Behavior?
No. It's pitched at an intermediate level, so it starts where you are and builds up. If you can tap a phone, you can start.
Tomo is in ChatGPT
Tomo is also a ChatGPT plugin: the same playable courses, built and played inside your chat.
Add Tomo to ChatGPT- What to ask
- “Make me a Tomo course on black holes.” “Turn this chat into a Tomo course.”
- What you get
- Quick questions with instant feedback, hearts and stars, ready to play in about a minute.
- Where it goes
- No sign-up to start. Connect your Tomo account and your streak carries on in the app.
You pick the voice
Evidence-Based Models of Human Behavior is taught in the Bestie style: your friend who just gets it. Want a different feel? In the app you can spin up the same topic in any of Tomo's teaching styles. Same facts, totally different vibe.
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Start Evidence-Based Models of Human Behavior today.
Download Tomo, search Evidence-Based Models of Human Behavior, and play your first lesson in under a minute.