Fighter Jet Combat and Design
Examine how aerial combat reality broke military assumptions and forced radical engineering shifts. Explore the trade-offs of energy-maneuverability, stealth aerodynamics, and modern sensor fusion.
Like Duolingo, but for Fighter Jet Combat and Design. Tomo turns the whole topic into a game you play five minutes a day, until it actually sticks.
A short one: 12 levels across 2 sections, about 24 minutes end to end, roughly 5 days at five minutes a day. It moves through The Cockpit and the Crucible and The Invisible Frontier. It assumes you already know the basics.
Free forever · No credit card · iPhone & Android

Key ideas in Fighter Jet Combat and Design
- Pulling into a vertical climb converts raw airspeed into potential altitude energy.
- Trading kinetic speed for height forces a fast pursuer to overshoot underneath you.
- Diving later reconverts that banked altitude back into offensive airspeed.
- Instantaneous turn rate trades huge amounts of energy to yank the nose around quickly.
- Sustained turn rate equals the maximum continuous turn an engine's thrust can balance.
- Corner velocity marks the exact airspeed giving maximum instantaneous turning Gs.
- Specific Excess Power (Ps) measures a fighter's capacity to climb, accelerate, or turn.
- Heavy Mach-2 interceptors bled massive energy in sustained, hard turning maneuvers.
- High thrust-to-weight ratios allow lightweight fighters to maneuver without losing energy.
- A two-circle fight (turning same direction off merge) favors the higher turn rate.
- A one-circle fight (turning nose-to-nose) strictly favors the smallest turn radius.
- Matching your opponent's radius strength in a one-circle flow hands them the firing angle.
- Lag pursuit keeps your jet behind the bandit's lift vector to conserve energy.
- Pulling lead pursuit demands high G-loads that bleed speed and can force an overshoot.
- Pure pursuit points straight down the target's tail, closing distance rapidly.
- The flight paths and energy outcomes of lead, pure, and lag pursuit
You've tried the other tabs
Thirty open tabs. Four facts you actually kept.
You watched. You nodded. By Sunday it was gone.
One answer, then back to scrolling.
Eight weeks. You meant to finish. You didn't.
Tomo gives Fighter Jet Combat and Design the Duolingo treatment: levels, streaks, and quick quizzes that test what you just learned. That game loop is what the tabs above never had, so it's the one you actually finish.
Here's what playing it feels like
A real question from this course. Take your best guess.
An adversary is closing fast on your tail with far too much speed. Why does pulling straight up help you?
Get it right to open this lesson and 11 more in the app.
Where Fighter Jet Combat and Design takes you
- 1
The Cockpit and the Crucible
- Reading the Dogfight Through Energy-Maneuverability
- The Missiles-Only Illusion and the Dogfight Revival
- 2
The Invisible Frontier
- The Aerodynamic Costs of Stealth
- Beyond-Visual-Range and Sensor Fusion
2 sections · 4 units · 12 levels. Built to play, not to enroll.
Tomo is in ChatGPT
Tomo is also a ChatGPT plugin: the same playable courses, built and played inside your chat.
Add Tomo to ChatGPT- What to ask
- “Make me a Tomo course on black holes.” “Turn this chat into a Tomo course.”
- What you get
- Quick questions with instant feedback, hearts and stars, ready to play in about a minute.
- Where it goes
- No sign-up to start. Connect your Tomo account and your streak carries on in the app.
You pick the voice
Fighter Jet Combat and Design is taught in the Professor style: clear, structured, thorough. Want a different feel? In the app you can spin up the same topic in any of Tomo's teaching styles. Same facts, totally different vibe.
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Start Fighter Jet Combat and Design today.
Download Tomo, search Fighter Jet Combat and Design, and play your first lesson in under a minute.