Making Your Own Digital Products
Like Duolingo, but for Making Your Own Digital Products. Tomo turns the whole topic into a game you play five minutes a day, until it actually sticks.
For the part of you with thirty open tabs that never became anything.
Free during early access · No credit card · iPhone & Android

Key ideas in Making Your Own Digital Products
- Beginners are often overwhelmed by too much information
- A micro-problem is narrow enough to solve with a single resource
- One-page products promise a faster 'time-to-win'
- The problem must have a high 'annoyance' or 'time-sink' factor
- Why beginners prefer one-page products over large courses
- Identifying a micro-problem worth paying for
- Value is measured by the time saved for the buyer
- Efficiency is more valuable than volume in digital goods
- Checklists provide a sequence of actions
- Templates provide a fill-in-the-blank starting point
- Calculators/Charts help users make a choice
- The three most common categories of one-page digital goods
- Identify the single desired outcome first
- Remove any theory that doesn't lead to immediate action
- The value of time-saving vs. content volume
- Format for 'scannability' so the user can start in seconds
You've tried the other tabs
Thirty open tabs. Four facts you actually kept.
You watched. You nodded. By Sunday it was gone.
One answer, then back to scrolling.
Eight weeks. You meant to finish. You didn't.
Tomo gives Making Your Own Digital Products the Duolingo treatment: levels, streaks, and quick quizzes that test what you just learned. That game loop is what the tabs above never had, so it's the one you actually finish.
Here's what playing it feels like
A real question from this course. Take your best guess.
Which of these best describes a 'micro-problem' suitable for a one-page product?
Get it right to open this lesson and 179 more in the app.
Where Making Your Own Digital Products takes you
Turn your skills into income by creating products that sell while you sleep. Learn to build, launch, and scale your digital empire from scratch.
- 1
Your First Quick Win
- The 'One-Page' Profit Strategy
- Turning a Simple Idea into a PDF
- Setting Up Your First Payment Link
- Making Your First Sale Today
- 2
Choosing What to Build
- Checklists, Templates, and Guides
- The Power of Spreadsheets and Tools
- Creating Video-Based Masterclasses
- Building Membership Sites and Communities
- Selling Digital Art and Assets
- How to Pick Your Winning Niche
- 3
Making It Look Professional
- Design Basics for Non-Designers
- Writing Words That Sell
- Structuring Your Content for Success
- 4
The Tech Stack Made Easy
- Where to Host Your Files
- Automating the Delivery Process
- Handling Taxes and Global Payments
- Protecting Your Work from Pirates
- Connecting Your Email List to Your Store
- 5
Finding Your Customers
- Selling Without Being Pushy
- Using Social Media to Build Buzz
- The Art of the Limited-Time Offer
- Getting Others to Promote You
- 6
Pricing for Profit
- The Psychology of the $9 Product
- High-Ticket vs. Low-Ticket Strategies
- Subscription Models and Recurring Income
- When to Give Things Away for Free
- Testing Different Price Points
- 7
Scaling Your Digital Empire
- Turning One Product into a Bundle
- Creating an Automated Sales Funnel
- Using Feedback to Improve Your Product
- Hiring Help to Grow Faster
- 8
The Science of Digital Goods
- Why Digital Products Have Infinite Margins
- The History of the Information Economy
- Understanding Intellectual Property Law
- The Future of Digital Ownership
- Psychology of Digital Consumption
8 sections · 36 units · 180 levels. Built to play, not to enroll.
You pick the voice
Making Your Own Digital Products is taught in the The Professor style: clear, structured, thorough. Want a different feel? In the app you can spin up the same topic in any of Tomo's teaching styles. Same facts, totally different vibe.
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Start Making Your Own Digital Products today.
Download Tomo, search Making Your Own Digital Products, and play your first lesson in under a minute.