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Physics of Motion and Sports, a free science course on Tomo

Physics of Motion and Sports

Understand the unseen physical rules behind dramatic soccer shots, athletic sprints, and everyday technology. Learn how to calculate trajectories, break down video replays, and connect athletic mechanics to global energy systems.

Like Duolingo, but for Physics of Motion and Sports. Tomo turns the whole topic into a game you play five minutes a day, until it actually sticks.

21 levels across 3 sections, about 42 minutes end to end, roughly 8 days at five minutes a day. It moves through Motion on the Pitch, Collisions and Energy Exchange, and Analyzing the Real World. It starts from scratch.

21 bite-size levelsAbout 5 minutes each

Free forever · No credit card · iPhone & Android

Newton the Newt, the guide who teaches the Physics of Motion and Sports course
Physics of Motion and Sports
with Newton the Newt
21
Levels
3
Sections
5
Min/day
What you'll learn

Key ideas in Physics of Motion and Sports

  • Earth's gravity pulls every object downward with the exact same acceleration
  • An object's mass does not make it fall faster or slower on its own
  • Air resistance is the only reason everyday light objects like feathers drift down slower than dense ones
  • Horizontal forward velocity does not alter vertical downward acceleration
  • Gravity pulls both balls toward the earth at the same vertical rate regardless of sideways motion
  • Both balls reach the flat ground at the exact same instant
  • In a vacuum, 45 degrees provides the perfect balance between height and forward travel
  • Air drag constantly robs a flying ball of forward speed the longer it stays airborne
  • A slightly flatter angle spends less time fighting air resistance, preserving forward roll and flight distance
  • An object's time in the air is dictated solely by its vertical rise and fall
  • Climbing to a greater peak height requires more time to ascend and fall back down under gravity
  • Sideways speed does not add extra seconds to airborne hang time
  • Initial speed and launch angle determine the entire flight curve the moment contact ends
  • Gravity steadily removes upward speed until the ball pauses at its peak
  • Gravity accelerates the ball downward until it strikes the landing target predicted at launch
  • Air behaves like a fluid with friction that catches on a ball's textured surface
Why not just Google it

You've tried the other tabs

Wikipedia

Thirty open tabs. Four facts you actually kept.

YouTube

You watched. You nodded. By Sunday it was gone.

ChatGPT

One answer, then back to scrolling.

Online courses

Eight weeks. You meant to finish. You didn't.

Tomo gives Physics of Motion and Sports the Duolingo treatment: levels, streaks, and quick quizzes that test what you just learned. That game loop is what the tabs above never had, so it's the one you actually finish.

Try a question

Here's what playing it feels like

A real question from this course. Take your best guess.

How Things Fall to Earth

What happens if you drop a heavy ball and a light ball from the same height without any air around?

Get it right to open this lesson and 20 more in the app.

Course map

Where Physics of Motion and Sports takes you

  1. 1

    Motion on the Pitch

    • Tracking Trajectory and Arc
    • Curving the Ball with Spin and Aerodynamics
    • Sprinting, Cutting, and Traction
  2. 2

    Collisions and Energy Exchange

    • Impacts, Tackles, and Impulse
    • Energy Transfer and Rebound
  3. 3

    Analyzing the Real World

    • Video Analysis and Kinematic Math
    • Forces in Everyday Machines and Climate

3 sections · 7 units · 21 levels. Built to play, not to enroll.

How it's taught

You pick the voice

This course
Explain Like I'm 5

Physics of Motion and Sports is taught in the Explain Like I'm 5 style: no big words. promise.. Want a different feel? In the app you can spin up the same topic in any of Tomo's teaching styles. Same facts, totally different vibe.

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Start free

Start Physics of Motion and Sports today.

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