Python Programming for Beginners
Like Duolingo, but for Python Programming for Beginners. Tomo turns the whole topic into a game you play five minutes a day, until it actually sticks.
For the part of you with thirty open tabs that never became anything.
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Key ideas in Python Programming for Beginners
- The print function is used for output
- Text must be enclosed in parentheses
- Quotes identify a sequence of characters as a string
- Without quotes, Python looks for a variable name
- The function name comes before the parentheses
- Quotes must wrap the text inside the parentheses
- The + operator joins two strings together
- Spaces must be manually included if they are desired between words
- The syntax sequence for a print statement
- The necessity of quotes for literal text
- Combining text using the plus operator
- Unquoted text is interpreted as a variable
- How to display a specific message to the user
- Missing definitions result in a NameError
- Variables allow you to update a value in one place and have it change everywhere
- Descriptive names make the purpose of a number clear to others
You've tried the other tabs
Thirty open tabs. Four facts you actually kept.
You watched. You nodded. By Sunday it was gone.
One answer, then back to scrolling.
Eight weeks. You meant to finish. You didn't.
Tomo gives Python Programming for Beginners the Duolingo treatment: levels, streaks, and quick quizzes that test what you just learned. That game loop is what the tabs above never had, so it's the one you actually finish.
Here's what playing it feels like
A real question from this course. Take your best guess.
Which command should you use to make your program display a message to the user?
Get it right to open this lesson and 53 more in the app.
Where Python Programming for Beginners takes you
Stop reading about code and start writing it. Build your first programs immediately and learn how to think like a developer to solve real-world problems.
- 1
Build Your First Tools
- Making Python Talk to You
- Storing Information in Boxes
- Doing Math with Code
- Asking the User for Input
- 2
Making Smart Decisions
- True or False Logic
- Teaching Your Code to Choose
- Handling Multiple Options
- Repeating Tasks with Loops
- Stopping a Loop Early
- Building a Simple Guessing Game
- 3
Organizing Your Ideas
- Creating Lists of Items
- Finding and Changing List Data
- Using Dictionaries for Labels
- 4
Writing Clean and Powerful Code
- Packaging Code into Functions
- Passing Information to Functions
- Getting Results Back
- Using Other People's Code
- Fixing Common Errors
4 sections · 18 units · 54 levels. Built to play, not to enroll.
You pick the voice
Python Programming for Beginners is taught in the The Professor style: clear, structured, thorough. Want a different feel? In the app you can spin up the same topic in any of Tomo's teaching styles. Same facts, totally different vibe.
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Start Python Programming for Beginners today.
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