Thinking Like an Engineer
Like Duolingo, but for Thinking Like an Engineer. Tomo turns the whole topic into a game you play five minutes a day, until it actually sticks.
For the part of you with thirty open tabs that never became anything.
A short one: 11 levels across 2 sections, about 22 minutes end to end, roughly 4 days at five minutes a day. It moves through Framing and Deconstructing Problems and Balancing Constraints and Iterating. It starts from scratch.
Free forever · No credit card · iPhone & Android

Key ideas in Thinking Like an Engineer
- Jumping straight to a mechanism locks you into solving the wrong detail before knowing the core goal
- An engineer first asks what outcome is missing rather than building the first gadget that pops up
- Clients usually request a specific object or feature rather than describing the underlying failure
- Asking what specifically breaks down or what goes wrong if nothing changes pinpoints the real objective
- The root problem is about an unmet operational need, not the lack of a particular gadget
- A functional requirement states the job to be done without mentioning parts or shapes
- Dictating specific materials or components upfront limits better design alternatives
- Focusing on 'what' keeps options open for better engineering choices
- Vague goals like 'lighter' or 'easier' make it impossible to prove whether an engineering fix actually solved the issue
- Measurable numbers (like 'weighs under 15 kg' or 'requires under 10 N to roll') determine if a design succeeded or failed
- Engineers break down an overwhelming system by dividing it into standalone sections with clear inputs and outputs
- Treating a machine as distinct functional stages prevents cognitive overload and keeps scope manageable
- Trying to analyze the entire machine simultaneously makes pinpointing problems nearly impossible
- Black-box thinking focuses purely on whether given inputs yield the expected outputs
- Engineers treat internal mechanisms as hidden boxes so they can test one module independently from the rest of the system
- Opening or analyzing internal components is unnecessary if external input-output behavior matches specifications
You've tried the other tabs
Thirty open tabs. Four facts you actually kept.
You watched. You nodded. By Sunday it was gone.
One answer, then back to scrolling.
Eight weeks. You meant to finish. You didn't.
Tomo gives Thinking Like an Engineer the Duolingo treatment: levels, streaks, and quick quizzes that test what you just learned. That game loop is what the tabs above never had, so it's the one you actually finish.
Here's what playing it feels like
A real question from this course. Take your best guess.
A factory line keeps jamming. What should an engineer ask before sketching a fix?
Get it right to open this lesson and 10 more in the app.
Where Thinking Like an Engineer takes you
Discover how engineers tackle chaotic, complex problems with clarity and precision. Learn to deconstruct systems, navigate tough trade-offs, and turn real-world failures into durable designs.
- 1
Framing and Deconstructing Problems
- Defining the Real Problem
- Decomposing Complex Systems
- 2
Balancing Constraints and Iterating
- Designing Around Constraints and Trade-Offs
- Iterating Through Prototypes and Failure
2 sections · 4 units · 11 levels. Built to play, not to enroll.
You pick the voice
Thinking Like an Engineer is taught in the The Professor style: clear, structured, thorough. Want a different feel? In the app you can spin up the same topic in any of Tomo's teaching styles. Same facts, totally different vibe.
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Start Thinking Like an Engineer today.
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