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Building Games in Godot, a free technology course on Tomo

Building Games in Godot

Learn to create 2D games from scratch using the Godot engine. Master scenes, GDScript, physics interactions, and game feel to bring your interactive ideas to life.

Like Duolingo, but for Building Games in Godot. Tomo turns the whole topic into a game you play five minutes a day, until it actually sticks.

21 levels across 3 sections, about 42 minutes end to end, roughly 8 days at five minutes a day. It moves through Making Things Move; Collisions, State, and Communication; and Polish and Architecture. It starts from scratch.

21 bite-size levelsAbout 5 minutes each

Free forever · No credit card · iPhone & Android

Gigi the Gearbot, the guide who teaches the Building Games in Godot course
Building Games in Godot
with Gigi the Gearbot
21
Levels
3
Sections
5
Min/day
What you'll learn

Key ideas in Building Games in Godot

  • In Godot, elements are specialized nodes that perform single tasks
  • Visuals, collision bounds, and camera views are built by combining distinct node types in a tree
  • A game character is typically assembled from a tree of these specific building blocks
  • A scene in Godot is a self-contained branch of nodes saved to disk
  • Saved scenes can be dragged into or instanced inside a level scene as building blocks
  • Changes to the base scene propagate to all its instances across your levels
  • Child nodes inherit the position, rotation, and scale of their parent
  • Moving the parent automatically translates all attached children in world space
  • A child's own position is calculated relative to its parent's origin
  • Instantiating creates a live copy of a pre-configured scene template at runtime
  • Each spawned instance behaves independently despite sharing the original design template
  • Projectiles, enemies, and loot drops are created by instantiating scenes on the fly
  • Godot provides a 'Play Current Scene' shortcut that runs only the open tab
  • Testing an isolated scene bypasses title screens, level loads, and main game setup
  • Isolated testing makes it fast to debug individual mechanics without side effects from other systems
  • GDScript features Python-like readability but includes built-in engine types like Vector2 and Color directly
Why not just Google it

You've tried the other tabs

Wikipedia

Thirty open tabs. Four facts you actually kept.

YouTube

You watched. You nodded. By Sunday it was gone.

ChatGPT

One answer, then back to scrolling.

Online courses

Eight weeks. You meant to finish. You didn't.

Tomo gives Building Games in Godot the Duolingo treatment: levels, streaks, and quick quizzes that test what you just learned. That game loop is what the tabs above never had, so it's the one you actually finish.

Try a question

Here's what playing it feels like

A real question from this course. Take your best guess.

Building with Nodes and Scenes

How do you give an object an image, a solid physical boundary, and a camera view in Godot?

Get it right to open this lesson and 20 more in the app.

Course map

Where Building Games in Godot takes you

  1. 1

    Making Things Move

    • Nodes and Scenes: Godot's Building Blocks
    • Scripting Motion and Input with GDScript
  2. 2

    Collisions, State, and Communication

    • Physics Bodies and Collisions
    • Connecting Objects with Signals
    • User Interfaces and Game State
  3. 3

    Polish and Architecture

    • Visual Polish, Sound, and Game Feel
    • Project Architecture and Exporting

3 sections · 7 units · 21 levels. Built to play, not to enroll.

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How it's taught

You pick the voice

This course
The Professor

Building Games in Godot is taught in the The Professor style: clear, structured, thorough. Want a different feel? In the app you can spin up the same topic in any of Tomo's teaching styles. Same facts, totally different vibe.

Start free

Start Building Games in Godot today.

Download Tomo, search Building Games in Godot, and play your first lesson in under a minute.