Building Games in Godot
Learn to create 2D games from scratch using the Godot engine. Master scenes, GDScript, physics interactions, and game feel to bring your interactive ideas to life.
Like Duolingo, but for Building Games in Godot. Tomo turns the whole topic into a game you play five minutes a day, until it actually sticks.
21 levels across 3 sections, about 42 minutes end to end, roughly 8 days at five minutes a day. It moves through Making Things Move; Collisions, State, and Communication; and Polish and Architecture. It starts from scratch.
Free forever · No credit card · iPhone & Android

Key ideas in Building Games in Godot
- In Godot, elements are specialized nodes that perform single tasks
- Visuals, collision bounds, and camera views are built by combining distinct node types in a tree
- A game character is typically assembled from a tree of these specific building blocks
- A scene in Godot is a self-contained branch of nodes saved to disk
- Saved scenes can be dragged into or instanced inside a level scene as building blocks
- Changes to the base scene propagate to all its instances across your levels
- Child nodes inherit the position, rotation, and scale of their parent
- Moving the parent automatically translates all attached children in world space
- A child's own position is calculated relative to its parent's origin
- Instantiating creates a live copy of a pre-configured scene template at runtime
- Each spawned instance behaves independently despite sharing the original design template
- Projectiles, enemies, and loot drops are created by instantiating scenes on the fly
- Godot provides a 'Play Current Scene' shortcut that runs only the open tab
- Testing an isolated scene bypasses title screens, level loads, and main game setup
- Isolated testing makes it fast to debug individual mechanics without side effects from other systems
- GDScript features Python-like readability but includes built-in engine types like Vector2 and Color directly
You've tried the other tabs
Thirty open tabs. Four facts you actually kept.
You watched. You nodded. By Sunday it was gone.
One answer, then back to scrolling.
Eight weeks. You meant to finish. You didn't.
Tomo gives Building Games in Godot the Duolingo treatment: levels, streaks, and quick quizzes that test what you just learned. That game loop is what the tabs above never had, so it's the one you actually finish.
Here's what playing it feels like
A real question from this course. Take your best guess.
How do you give an object an image, a solid physical boundary, and a camera view in Godot?
Get it right to open this lesson and 20 more in the app.
Where Building Games in Godot takes you
- 1
Making Things Move
- Nodes and Scenes: Godot's Building Blocks
- Scripting Motion and Input with GDScript
- 2
Collisions, State, and Communication
- Physics Bodies and Collisions
- Connecting Objects with Signals
- User Interfaces and Game State
- 3
Polish and Architecture
- Visual Polish, Sound, and Game Feel
- Project Architecture and Exporting
3 sections · 7 units · 21 levels. Built to play, not to enroll.
Tomo is in ChatGPT
Tomo is also a ChatGPT plugin: the same playable courses, built and played inside your chat.
Add Tomo to ChatGPT- What to ask
- “Make me a Tomo course on black holes.” “Turn this chat into a Tomo course.”
- What you get
- Quick questions with instant feedback, hearts and stars, ready to play in about a minute.
- Where it goes
- No sign-up to start. Connect your Tomo account and your streak carries on in the app.
You pick the voice
Building Games in Godot is taught in the The Professor style: clear, structured, thorough. Want a different feel? In the app you can spin up the same topic in any of Tomo's teaching styles. Same facts, totally different vibe.
More Technology on Tomo
Build Your First Game with Godot
Stop dreaming and start building. Learn to create playable games from scratch using the world's most friendly open-source engine.
Mastering Godot: Beyond the Basics
Level up your game development skills by mastering the flow of data and the power of modular nodes. Learn to build flexible systems that make your games feel professional and polished.
How Electricity Powers Machines
Discover how electricity transforms into mechanical motion, force, and precision. Learn to pick motors, balance speed and torque with gears, and control physical mechanisms safely.
Electronics and Coding with Raspberry Pi
Stop just reading about circuits and start building them. Learn to control the physical world with code, from blinking your first light to designing smart home gadgets.
Shader Art for Game Engines
Transform flat surfaces into glowing, moving, and realistic materials using visual node-based editors in Unreal and Unity.
User Interfaces: Design for Humans
Learn to build apps and websites that people actually enjoy using. This course covers everything from visual hierarchy and button placement to the psychology of how we interact with screens.
Start Building Games in Godot today.
Download Tomo, search Building Games in Godot, and play your first lesson in under a minute.