TechnologyThe ProfessorIntermediate
Building Apps That Stick Together course icon

Building Apps That Stick Together

Like Duolingo, but for Building Apps That Stick Together. Tomo turns the whole topic into a game you play five minutes a day, until it actually sticks.

For the part of you with thirty open tabs that never became anything.

170 bite-size levelsAbout 5 minutes each

Free during early access · No credit card · iPhone & Android

Dexter the Developer Dog
Building Apps That Stick Together
with Dexter the Developer Dog
170
Levels
8
Sections
5
Min/day
What you'll learn

Key ideas in Building Apps That Stick Together

  • The core loop is the primary action that solves the user's main problem.
  • Secondary features like profiles or social sharing don't provide the base value.
  • Identifying the core loop of a specific app idea
  • Building the main logic first proves the app's value immediately.
  • Polishing menus and accounts too early drains energy before the app works.
  • The ideal sequence of development to maintain momentum
  • An MVP must be fully functional for its limited scope.
  • Must-haves are essential for the app to function at all.
  • The goal is to solve the primary problem, not to ship low-quality code.
  • Nice-to-haves are aesthetic or convenience features that can wait.
  • Splitting focus across multiple complex features leads to 'feature creep'.
  • Understanding the definition of a Minimum Viable Product
  • Parallel development on core features increases the risk of project abandonment.
  • Distinguishing must-have features from nice-to-have features
  • The loop is done when the user can complete the main action successfully.
  • The consequence of building multiple core features simultaneously
Why not just Google it

You've tried the other tabs

Wikipedia

Thirty open tabs. Four facts you actually kept.

YouTube

You watched. You nodded. By Sunday it was gone.

ChatGPT

One answer, then back to scrolling.

Online courses

Eight weeks. You meant to finish. You didn't.

Tomo gives Building Apps That Stick Together the Duolingo treatment: levels, streaks, and quick quizzes that test what you just learned. That game loop is what the tabs above never had, so it's the one you actually finish.

Try a question

Here's what playing it feels like

A real question from this course. Take your best guess.

Finding the Heart of Your App

If you are building a simple calculator, which of these is considered a secondary feature rather than a core requirement?

Get it right to open this lesson and 169 more in the app.

Course map

Where Building Apps That Stick Together takes you

Move beyond writing code to building complete systems. Learn how to connect your logic to the real world, manage data flow without the mess, and make confident architectural choices that stop decision fatigue.

  1. 1

    The First Mile: From Idea to Working Skeleton

    • Identifying the Core Loop: What Must Happen First
    • Mapping the User's Path Without Writing Code
    • Choosing Your Tech Stack Based on Constraints
    • Setting Up a Clean Project Environment
  2. 2

    Organizing the Mess: Where Does the Code Go?

    • Separating What the User Sees from the Logic
    • The Folder Structure That Scales with You
    • Keeping Your Functions Small and Single-Purpose
    • Managing Shared Variables Without Global Chaos
    • When to Use Folders vs. Separate Files
  3. 3

    Data Flow: Keeping the App in Sync

    • How Information Travels Between Screens
    • Storing Data Locally vs. Fetching from the Web
    • Handling Loading States and Empty Screens
  4. 4

    Connecting to the Outside World

    • Talking to External Services and APIs
    • Handling Errors When the Internet Fails
    • Securing Your Keys and Private Information
    • Parsing Complex Data into Simple Objects
    • Asynchronous Tasks: Doing Two Things at Once
  5. 5

    The Decision Matrix: Choosing Your Patterns

    • The 'One Source of Truth' Pattern
    • Listening for Changes: The Observer Pattern
    • Using Templates to Create Repeatable Logic
    • Trade-offs: Speed of Build vs. Speed of Performance
  6. 6

    Refining the Experience

    • Adding Polish with Consistent Styling
    • Making Your App Accessible to Everyone
    • Optimizing Images and Heavy Assets
    • Feedback Loops: Buttons, Toasts, and Spinners
    • Navigating Complex Screen Transitions
    • Testing the Happy Path and the Edge Cases
  7. 7

    Shipping and Maintenance

    • Preparing Your App for the Real World
    • Version Control: Branching for New Features
    • Automating the Boring Parts of Deployment
    • Monitoring Crashes and User Feedback
  8. 8

    The Why Behind the How: Architectural Theory

    • The History of Software Design Patterns
    • Why Decoupling Code Saves Your Future Self
    • The Philosophy of 'Don't Repeat Yourself'

8 sections · 34 units · 170 levels. Built to play, not to enroll.

How it's taught

You pick the voice

This course
The Professor

Building Apps That Stick Together is taught in the The Professor style: clear, structured, thorough. Want a different feel? In the app you can spin up the same topic in any of Tomo's teaching styles. Same facts, totally different vibe.

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